Choosing to develop one group of skills does not limit your ability to learn the others, so devoted players could eventually develop a character who has fully mastered all available skills. For instance, after gaining 20 levels of skill in basic crafting, your character can then develop an additional 30 levels of more-specialized armor crafting or melee-weapon crafting. ![]() Once your character attains a rudimentary degree of competence in a basic skill group, you gain access to more-specialized and more-powerful skills to develop. There are four playable humanoid races to choose from, and instead of offering a rigid class-development system, the game allows characters to develop skills in four basic skill groups (combat, magic, harvesting, and crafting). The setting has an intriguing background plot that involves the humanoid races recovering from being overrun by a horde of marauding Starship Troopers-ish insects called the Kitin. It's set in a colorful, original setting that's thankfully devoid of typical fantasy-world creatures and characters. Ryzom was released earlier this year in Europe, so it's surprising that the game is still missing so many promised features. There's some graphical eye candy in Ryzom, including the convincing water effects. While Ryzom may eventually evolve into a more interesting game, right now most of its novel features have yet to be fully implemented, so its gameplay consists almost exclusively of tediously improving character attributes. Its unrefined gameplay is too simplistic to have enduring appeal and yet, paradoxically, its character-development system is needlessly complex. With EQ2 and WoW right around the corner, save your money.The Saga of Ryzom is the latest unfinished massively multiplayer role-playing game to be inflicted upon gamers. ![]() Too bad really, I had high hopes and expectations for this game. Another open beta released for $50 and dumped on the MMORG fans. There are 2 patches planned at this time to fix and add content that are suppose to address many if the issues brought up here, I ask why I have to pay $50 for a game thats released to the public that already has 2 patches planned to addressed UNFINISHED aspects? I understand MMORGs are patched frequently, however these patches are not really fixes but things that should have been implemented before shipping. Yes there are missions but are the go get this for me types. Very little to no interaction available with NPC. Then is becomes mind numbingly redundant. The actual game play is interesting foir only a short while. Mobs for each land again, for the most part identical. Four races that are for all intents and purposes identical except in appearance. You will find code over many irtems and creatures in the game instead of the actual names, quit a bit of the interface is unfinished. The game is still raw and very unpolished. ![]() On a scale of 1 to 10 the graphics rate a 6. While the grapics are nice they are not that great nor are they revolutionary in any sense of the word. The premise is great, the ideas and fresh approaches are great, but the actual implementation of those ideas are failures. The premise is great, the ideas and fresh approaches are great, but the actual I wanted to like this game, I really did but I can't. I wanted to like this game, I really did but I can't.
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