![]() Since this is such a large floor filled with many dead ends, I'm only going to describe the way to get through it. This is where the Ruin starts to get a little tricky. Run through the northern door and you'll come up to the staircase leading to the next floor. Ignore the south pathway and keep going straight until you meet some Golems. ![]() The door north is the way to some more Mini-Golems and Mining, so go south past the little stream and up the small stairs, making a direct right when you come to the junction. Instead, go right past the powder keg and mine rocks. Going south from here leads to nothing but more treasures and some enemies. Go right from the golem chamber and back into the central area. Up leads to a treasure room with Ignises and down is to some Mini-Golems (watch out for those). Going left you'll be presented with two choices: up or down. Going to the right you'll find a rock which you can smash with a golden hammer to get through to a little shortcut. There will be some annoying little Ducks here, so be cautious. Dispose of them and head into the large central area. Right is just a crop room, so continue left, past the Ghosts and onto B2F.Īfter heading down the stairs, you'll soon meet some blue Chitters called Furpys. The powder keg room is a trap with some Monster boxes, so head north and fight through the Ants and the Ghost. The stair case is the way to a treasure room blocked by a boulder (you won't be able to break this without a Golden Hammer or better) and the other way goes to a room or another powder keg. Going north however will lead you past a pit of lava to another junction of roads. Taking the stairs to the left will lead to some Elefuns, plots of land, and treasures, and going to the right loops back to that tiny maze previously mentioned. After going past the first powder keg section, you'll meet some more ants and have choice of ways to go. The area to the direct right of the entrance is a little maze of enemies, treasure rooms, and one of these frustrating staircases that will take you to a collection of locked rooms that you won't be able to access. To activate the powder keg, hit it with a tool or weapon, then get the heck out of dodge as the explosion will harm you greatly, if not knock you out in a single blow. ![]() These are EVERYWHERE in the Lava ruins, so get used to them. After these are dead you'll probably notice that there is an obstruction in the form of some rock slates beside a powder keg. Right off the bat you'll be stormed by Ants and Killer ants. ![]() Soon, you'll be able to enter the next dungeon. Then, procure a Tree Rune Stone from Candy and bring it to the sapling. Investigate it and talk to Kanno while he nearby to learn more. Once the Griffon has been cleared, you may notice that the little sprout that was growing near the entrance has grown somewhat. You will not be able to enter them until you've successfully defeated the boss of the Green Ruins. The Ruins can be found on the "Mountain Trail" area near the observatory and the Cornucopia trees. Coming prepared with food and Energy drink S. Weapon – Defender or Durandel (Icifier is optimal, but difficult to make at this point in time)Ĭompared to the Green Ruins, the Lava Ruins are packed full of nasty snags that will try to harm or hinder your journey through the perilous dungeon.Arms – Any of the Elemental Rings, or a Para Ring if you can make it.How to Unlock: Defeat the Griffon, get a Tree Rune stone and put it in the sapling on the mountain path Ores: Scrap Iron, Iron, Copper, Silver, Gold (on last floor only) Monsters: Ant, Killer ant, Monster Box, Elefun, Ghost, Duck, Furpy, Ignis, Mini-golem, Summer, Little Wizard, Autumn, Hammer Troll, Buffaloo, Minotaur
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